Indie Spot! | Emily is Away Too

Emily is Away Too (2017) is a celebratory return to the early 2000s and a walk through that tumultuous period when teenagers are expected to transition into adulthood. This indie project, developed by Kyle Seeley, is best described as a visual novel that occurs in the context of an instant messenger, EOL. Oh yeah, and there’s Facenook and YouToob too. 😉 Full disclosure, I have not played … Continue reading Indie Spot! | Emily is Away Too

Press Start: Minecraft in the College Composition Classroom

e51551_bc6eeb0593d54900a99dd14c57806cc2Minecraft is a game that has received a lot of attention for its use as an educational tool. The game has mostly been used in K-12 classrooms, but there are many possibilities for its application in higher education.

Minecraft is an open-world sandbox video game where players explore, craft, gather resources, build, and survive in a natural setting. The game includes minimal elements of combat and has a rating of “Everyone 10+” by the ESRB (the Entertainment Software Rating Board). Since the game has no direct goal, and players may choose to play in a variety of ways, I view Minecraft as an ideal choice for integrating into a writing class. Continue reading “Press Start: Minecraft in the College Composition Classroom”

Press Start: Playing Video Games to Learn

Despite being associated with such words as “aggression,” “violence,” and “sexism,” video games have found their way into elementary, secondary, and even college classrooms (for many good reasons). Some games are certainly deserving of criticism, and this is one reason why educators should carefully select the games they use with students. Still, many ask questions relating to the “why?” factor. Why play video games? This question can be branched … Continue reading Press Start: Playing Video Games to Learn