
Screenshot: A Look Back (2020)
A look back at three open world RPGs I played in 2020. Continue reading Screenshot: A Look Back (2020)
A look back at three open world RPGs I played in 2020. Continue reading Screenshot: A Look Back (2020)
This year was a genuine joy for me in regards to gaming. I played some great indies, enjoyed some stellar open-world RPGs, tried a JRPG for the first time, and bought a Switch, bringing me back in touch with Nintendo. From innovative indies like Snipperclips to much anticipated AAA titles like Destiny 2, gamers of all sorts had more options and opportunities for both unique … Continue reading Favorite Video Games of 2017
Open world rpgs are among my favorite type of video games, and when I first read rumors that the next Assassin’s Creed game would be centered in Egypt, I could not contain my excitement. Thankfully, the 10th installment in the franchise does not disappoint. Between what has made the franchise generally successful in the past and some new additions, Assassin’s Creed Origins has firmly established … Continue reading Assassin’s Creed Origins (PS4)
Sometime in 2015 I heard about an indie project called Stardew Valley. It piqued my interest because of its similarities with the Harvest Moon franchise, which has always held a place in my heart. When ConcernedApe’s game released in February of 2016, I immediately made the purchase. I even wrote a short piece on my previous blog (now re-posted here on The Gaming Teacher … Continue reading Stardew Valley: Revisited
While playing Destiny 2 off and on last week, it occurred to me just how much I appreciate a well-designed game map. In general, I admire a variety of map styles but ones that have clean (uncluttered) design, make use of muted colors, and indicate levels of difficulty in subtle ways interest me the most. I find Destiny 2’s maps aesthetically pleasing because of the minimalist … Continue reading Map Appreciation
Like with my two other “Timeless?” posts, I’m going to talk briefly about a memorable game from my childhood, Dr. Mario. I had the opportunity to play this classic over the weekend along with a few other NES games. Dr. Mario released in 1990 and is a falling block game akin to Tetris. In similar fashion, capsules, which can be rotated, must be matched … Continue reading Timeless? | Dr. Mario