Press Start: Reflecting on My Teaching and Looking Ahead

In 2017, I wrote my first post in the “Press Start” series. The series highlights ways gaming can be incorporated into college-level writing classes. Since that first post, I’ve grown a lot in general and as an educator. I’ve been teaching rhetoric/composition courses for nine years and much has changed, including how I use video games and other media in the classroom. When I started … Continue reading Press Start: Reflecting on My Teaching and Looking Ahead

Press Start: Bringing AAA Games into the Classroom

One of the greatest challenges of using video games in the college classroom is one of access. Games and the technology required to play them can be expensive, but issues of access go beyond the financial. What if some of my students don’t play games? What if Student A is only familiar with PC gaming but Student B only ever touches a keyboard with reluctance? … Continue reading Press Start: Bringing AAA Games into the Classroom

Thoughts: Fall Course Prep

Now that I have some certainty of what I will be teaching this fall, I’m trying to sort through how I might shape those courses. What follows is my attempt to organize some thoughts through writing. Admittedly, this is mostly for myself, and isn’t the most entertaining bit I’ve written, but I thought I would share what I’m thinking for anyone who might be interested … Continue reading Thoughts: Fall Course Prep

Press Start: Minecraft in the College Composition Classroom

e51551_bc6eeb0593d54900a99dd14c57806cc2Minecraft is a game that has received a lot of attention for its use as an educational tool. The game has mostly been used in K-12 classrooms, but there are many possibilities for its application in higher education.

Minecraft is an open-world sandbox video game where players explore, craft, gather resources, build, and survive in a natural setting. The game includes minimal elements of combat and has a rating of “Everyone 10+” by the ESRB (the Entertainment Software Rating Board). Since the game has no direct goal, and players may choose to play in a variety of ways, I view Minecraft as an ideal choice for integrating into a writing class. Continue reading “Press Start: Minecraft in the College Composition Classroom”

Press Start: Video Games in the Composition Classroom

write-593333_1920What do video games have to offer writers? This is an important question that educators should ask when considering the implementation of video games as texts in the composition classroom. While the study of classic literature is a bit passe in writing classes, a wide variety of texts are regularly studied to instruct students regarding sound composing practices. Many composition approaches and pedagogies place an emphasis on voice, self expression, process, audience, purpose, genre, and collaboration (conferencing, peer review, workshopping, etc.). Continue reading “Press Start: Video Games in the Composition Classroom”