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First Steps: Freedom in the Open World (Part 3)
Welcome to Part 3 of my “First Steps” project which focuses on restrictions, guidance, and freedom in the initial moments of open world games. You may find it helpful to visit Part 1 for an introduction to the project and an overview of my line of inquiry. Last week I talked about The Elder Scrolls V: Skyrim, and in the…
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First Steps: Freedom in the Open World (Part 1)
“Whenever we proceed from the known into the unknown we may hope to understand, but we may have to learn at the same time a new meaning of the word ‘understanding.” – Werner Heisenberg Welcome to the first post of many focusing on open world games! It’s a project I’ll be working on over the first…
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Map Appreciation
While playing Destiny 2 off and on last week, it occurred to me just how much I appreciate a well-designed game map. In general, I admire a variety of map styles but ones that have clean (uncluttered) design, make use of muted colors, and indicate levels of difficulty in subtle ways interest me the most.…
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Weapon Durability & BotW
It’s now been more than a few days since I completed Breath of the Wild, and with the time that has passed, I’ve been able to more objectively reflect on a few things relevant to the game. One such thing is weapon durability. In general, I hate when video games include weapon durability. This part…
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The Legend of Zelda: Breath of the Wild
“The princess can only thrive out here in the wild.” ~ Zelda