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Walking Sims and Player Curiosity
Walking simulators often present opportunities to snoop and pry into other people’s lives. Why is that? What does that opportunity serve?
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theHunter: Call of the Wild (PS4)
theHunter: Call of the Wild is a hunting simulation game from Avalanche Studios and Expansive Worlds and is one of the most realistic hunting sims I’ve tried.
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The Music of Far Cry 5
Much of Far Cry 5’s music is reminiscent of church hymns. The haunting and mesmerizing songs serve as propaganda for Eden’s Gate while sharing their beliefs and consequences for non-believers.
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“There’s a garden through the gate”: Far Cry 5’s Music
Much of Far Cry 5’s music is reminiscent of church hymns. The haunting and mesmerizing songs serve as propaganda for Eden’s Gate while sharing their beliefs and consequences for non-believers.
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The Sphinx in Video Games: An Archetype from Literature to Video Games
The sphinx is found in video games like Persona 5, Super Mario Odyssey, EarthBound, and many others. Their appearance is part of a pattern traced back to Egypt and Greece.
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First Steps: Freedom in the Open World (Part 5)
Welcome to Part 4 of my “First Steps” project which focuses on restrictions, guidance, and freedom in the initial moments of open world games. You may find it helpful to visit Part 1 for an introduction to the project and an overview of my line of inquiry. In the weeks to come, I’ll also be playing The Witcher…