That’s right, water. Intrigued yet?
What I’m specifically referring to is the water in Assassin’s Creed Origins. Those who know me well, know that I take interest in and enjoy the environmental elements of video games. I got some kicks from the sunsets in The Witcher 3 and the rain in Uncharted 4. Weather and other environmental elements have come a long way in video games, and I’m happy to be seeing the results of more sophisticated game development and technology.
While Assassin’s Creed Origins has some pretty neat sandstorms, the weather doesn’t really change because, you know, you’re primarily traversing though a desert. However, the water stuck out to me even more than the sandstorms. For example, I waded through the green water of a river.
I stood at the edge of a gray-ish and sandy shore.
I avoided the yellowed scum of a watering hole.
And I watched ships pass through the blue waters off the northern coast.
The developers made an obvious effort to realistically depict the game’s waters according to geographic region. It’s perhaps a small detail, but one that has significant impact on the believe-ability of the game. I generally dislike the term “immersion,” but it does fit here. Such environmental choices made those particular regions more natural and identifiable.
Not only is the water different according to region, but the water is rarely a solid hue. In the image below, you can see that the water is greener and scummier looking closer to the bank and that the water gradually shifts into a muddy green away from the shore. I might be making too much out of this, but I found the water to be a pretty cool part of the game.
But does water in video games matter? I would argue that the way video games simulate weather and otherwise create realistic environments plays a big part in how engrossed players are. In “How’s the Weather: Simulating Weather in Virtual Environments,” Matt Barton discusses the impact of weather in video games. He talks about how weather “reinforc[es] the coherence of the virtual world” and how it can add a dramatic element in games. Barton’s piece was published in 2008, and video game development has made some substantial strides since then, but I think his observations are still relevant.
Part of what makes Assassin’s Creed Origins such a beautiful game is the water, even that nasty scummy stuff. Maybe other players don’t pay as much attention to this kind of thing, but I appreciated the effort. I’m just one person who has been known to ask, “Hey [friend], did you notice the clouds in that game?” 😛
But what do you think? When playing video games, do you notice the weather? What video games do you think have the best weather?
Barton, Matt. “Hows the Weather: Simulating Weather in Virtual Environments.” Game Studies, vol. 8, no. 1, 2008, http://gamestudies.org/0801/articles/barton.