Assassin’s Creed Origins (PS4)

Open world rpgs are among my favorite type of video games, and when I first read rumors that the next Assassin’s Creed game would be centered in Egypt, I could not contain my excitement. Thankfully, the 10th installment in the franchise does not disappoint. Between what has made the franchise generally successful in the past and some new additions, Assassin’s Creed Origins has firmly established … Continue reading Assassin’s Creed Origins (PS4)

Thoughts: Far Cry 5

O312IoZO
https://twitter.com/FarCrygame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Originally I was going to write a post picking apart the arguments of those unhappy with Far Cry 5 which typically fell into the following: “it’s anti-christian and an attack on Christian Fundamentalism,” “here goes Ubisoft, getting political on us and pushing an agenda,” “why aren’t the bad guys Muslim?” and “way to make fun of the middle class.” But after the long weekend and taking some time away from the Internet, I decided those weak arguments aren’t worth it. Whew.

Instead, I would like to offer a short post where I simply discuss the direction Ubisoft seems to be going with this latest installment in the franchise. Continue reading “Thoughts: Far Cry 5”

Unmasking the ‘Savior’: Narratives and Heroes in Far Cry

e51551_8c5aa8e1ad824b5284ad5cfd3e81f82bAs a franchise, Far Cry has players take on the roles of protagonists who become heroes to specific communities–typically people who are presented as “primitive” in a variety of ways. The hero is capable of exceptional ideas and actions which in turn aid and lift local communities out from under oppressive forces. This is a common theme in video games. However, these relationships between “saviors” and “victims” can be problematic in Far Cry even if the last two games in the franchise make attempts to rectify or adjust such representations.

Continue reading “Unmasking the ‘Savior’: Narratives and Heroes in Far Cry”