After 58 hours, I have completed Bioware’s much anticipated Mass Effect: Andromeda. ME: A is a vast, open-world RPG that offers ample opportunity for exploration, solid combat, crafting, and an overall fun experience. However, the space opera suffers from a few common maladies typical of franchises struggling to remain relevant in a sea of available RPG titles, some of which are more sophisticated. Continue reading “Mass Effect: Andromeda”
With the release of Horizon Zero Dawn and Mass Effect Andromeda (ME: A), March was a busy month for gaming. I’ve been playing ME:A since it released and have been enjoying the game overall (despite a few frustrations, gripes, and not feeling invested until more than a few hours in). Since Horizon was the last game I played before ME:A, I couldn’t help but make a few comparisons between the games even though they are different in many ways, which led me to think about the narrative hook or pull of each game. Warning: minor spoilers ahead.