Press Start: Bringing AAA Games into the Classroom

One of the greatest challenges of using video games in the college classroom is one of access. Games and the technology required to play them can be expensive, but issues of access go beyond the financial. What if some of my students don’t play games? What if Student A is only familiar with PC gaming but Student B only ever touches a keyboard with reluctance? … Continue reading Press Start: Bringing AAA Games into the Classroom

Press Start: Availability of Video Games for Classroom Application

One of the concerns I have as an educator interested in implementing technology, media, and video games in the classroom is whether or not I can guarantee access for all my students. If I cannot guarantee access for all of my students, I will not use video games in the classroom. This may cause some people to pause. After all, one of the driving forces behind the educational current sweeping the nation is technology. However, if students are becoming lost in this sea of innovation and excitement, we, educators, are doing something wrong. Continue reading “Press Start: Availability of Video Games for Classroom Application”