Mass Effect: Andromeda

Mass Effect™_ Andromeda_20170321182011After 58 hours, I have completed Bioware’s much anticipated Mass Effect: AndromedaME: A is a vast, open-world RPG that offers ample opportunity for exploration, solid combat, crafting, and an overall fun experience. However, the space opera suffers from a few common maladies typical of franchises struggling to remain relevant in a sea of available RPG titles, some of which are more sophisticated. Continue reading “Mass Effect: Andromeda”

The Witness: Motivation and Purpose

The Witness was both an infuriating and relaxing experience for me (mostly the former). It has been touted as a masterpiece and a revolutionary video game. While I offer some critique of The Witness as a video game, the majority of what follows will be an inquiry into the aspects of learning and motivation in The Witness. This post is rather lengthy because of my analysis and approach. Warning: some spoilers ahead.e51551_f17420f4b7454fae9221f8a28cc347c1 Continue reading “The Witness: Motivation and Purpose”

The Witcher 3: Wild Hunt

(May 2015)e51551_79fa4356be5a4c288c8f59ae37a60f39.jpgMy favorite game of 2015 was The Witcher 3: Wild Hunt (W3), and it won my soul by a landslide. The game does so much well that the few “complaints” I have seem insignificant. W3 has an engaging story, offers an open and well-crafted world, and presents players with so many choices. From a variety of side quests to determining if certain characters should live or die, W3 leaves players feeling like their decisions have an impact on the fantasy world. Continue reading “The Witcher 3: Wild Hunt”

Thoughts on This War of Mine: The Little Ones

(Feb. 15, 2016)

These past few weeks I spent some time playing This War of Mine: The Little Ones (TWoM). While TWoM is a game I will certainly return to over time, I have experienced enough of the hardships of war in my 7+ hour playthrough for the time being. The game is beautiful in that it is profound, but this is coupled with the weight of war and its consequences on civilians.

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TWoM is a game where players take control of a number of civilians struggling to survive amidst a war-torn city. Players must manage each character’s level of hunger, health, comfort, and sense of safety while constantly sending characters out into the dangers of the city at night to scavenge for everything from precious food to crafting materials. Characters can be injured in skirmishes, bleed out and die, and become so catatonic they refuse to move or be consoled. I haven’t experience this yet, but I have also heard that characters can become so depressed as to commit suicide. The reality of war and its impact on civilians is inescapable in TWoM. And that’s the point. Adding to this somber experience is the major difference between this game and the previous releases on PC and mobile–children are now thrown into the mix.  Continue reading “Thoughts on This War of Mine: The Little Ones”