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Press Start: Playing Video Games to Learn
Despite being associated with such words as “aggression,” “violence,” and “sexism,” video games have found their way into elementary, secondary, and even college classrooms (for many good reasons). Some games are certainly deserving of criticism, and this is one reason why educators should carefully select the games they use with students. Still, many ask questions relating to the…
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Press Start: Discourse, Twitch, and Online Communities
My spring break was mostly uneventful (in a good way!), and I spent some time with friends and watched some Twitch broadcasts. Watching Twitch got me thinking again about discourse communities and the use of Twitch broadcasts as examples for students to analyze and discuss.
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Press Start: Availability of Video Games for Classroom Application
One of the concerns I have as an educator interested in implementing technology, media, and video games in the classroom is whether or not I can guarantee access for all my students. If I cannot guarantee access for all of my students, I will not use video games in the classroom. This may cause some…
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Press Start: Introductory Post on Gaming & Education Part 2
I previously provided a brief history, as it were, for my interest in implementing video games in the classroom along with some of the challenges educators face in attempting this task. I would now like to shift gears by going over the theories and principles that guided the teaching of my English 104 course and…
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Press Start: Introductory Post on Gaming & Education Part 1
If you have read through my “about” section you know that I have enjoyed playing video games since my youth but that in recent years I have developed a critical and academic interest in video games. I am going to begin a “Press Start” series of posts dedicated to my more critical interests and observations…
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Press Start: Literacy, Comprehension, and Transfer
During the previous semester, I found “Video Games, Reading, and Transmedial Comprehension,” by Brock Dubbels and attended a colloquium event at my university that addressed how students’ might transfer their technology skills from outside school into the composition classroom. I would like to specifically discuss Dubbels’ reasoning for an after-school game club and how this…